/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#include "asset.h"
#include "assetmodellist.h"

using namespace Try;

Asset::Asset(
    const QString& name,
    const QString& icon,
    const QString& library,
    const QString& type
)
    :   m_name(name),
        m_icon(icon),
        m_library(library),
        m_type(type)
{
    AssetModelList::instance()->addAsset(this);
}

Asset::~Asset()
{
    AssetModelList::instance()->removeAsset(this);
}

QString Asset::name() const
{
    return m_name;
}

QString Asset::icon() const
{
    return m_icon;
}

QString Asset::library() const
{
    return m_library;
}

QString Asset::type() const
{
    return m_type;
}
